
Wibou
The sword duelist
Shades, katana and far too much anime. Wibou is a mall ninja with green hacker effects and the fastest run in the roster. Keep people at sword’s reach, cut through a gap and, when it’s time, cut everyone at once.
Game plan
- Control mid-range with sword normals and Shuriken Toss (Q).
- Close the gap with Quick Draw (R). It always dashes the same distance, so space it: the tip cuts hardest.
- Cash out with Omae wa mou shindeiru (F): lock everyone in range, cut through each one, sheathe. Then they all pop.
Good at
- Fastest run in the roster
- Sword normals outrange fists
- Cheap specials: Rising Slash and Quick Draw recharge in 1.5 s
Bad at
- Falls fast, so less time to make it back
- Shields and walls stop Quick Draw short of the tip
- Nobody in range for his F? He just stands there
Specials
Cooldowns start when the move ends. Every E special is a recovery move.
- Q
Shuriken Toss
Tap to throw three projectiles toward your current target after a short startup. They fly straight: no manual aiming or homing.
- E
Rising Slash
An upward slash that carries you into the air. Recovery with an edge.
- R
Quick Draw
Tap to dash a fixed distance toward your target and slash. Anyone you pass takes a light cut; whoever ends up on the tip takes the big one. A green bracket on their floor ring says the spacing is right.
- F
Omae wa mou shindeiru
A short stance locks up to three opponents nearby. Wibou cuts through each one and sheathes his sword. NANI?! They all pop at once. Runners can escape it; shields and air dodges get out.
Normals
No cooldowns. The same key does something different on the ground and in the air.
| 1 | Quick Slash |
|---|---|
| 2 | Up Slash |
| 3 | Heavy Down Slash |
| 1 | Air Slash |
|---|---|
| 2 | Air Up Slash |
| 3 | Air Heavy Down Slash |
Movement
- Run speed14 m/s
- Air speed7 m/s
- Jump height≈2.3 m
- Gravity32 m/s²
Playtest tuning as of October 29, 2026. Jump height is estimated from jump speed and gravity. Numbers move between builds.
In game






