
Bashie
The lifeguard turtle
WIP
A pool lifeguard turtle who blows her whistle at everyone for breaking the pool rules, then breaks every one of them herself. Bashie throws her life ring, cannonballs onto you and surfs a wave in her shell. NO RUNNING! (She speed-walks.)
Game plan
- Reel them in with Rescue Ring (Q): whoever it catches lands at your feet, stuck just long enough for one normal.
- Cannonball (R) onto where they stand. The splash launches everyone around up into your normals.
- Blow the whistle for Wave Pool (F) and ride your wave toward the edge, carrying everyone it meets. Jump off to send them flying.
Good at
- Rescue Ring sets up a free normal
- Every tucked landing splashes everyone around her
- Wave Pool carries opponents toward the edge, shields and all
Bad at
- A missed Cannonball pops her up open to a punish
- Hydro Jet has no armour, and its direction is locked once it starts
- The whistle is the tell, and any hit ends the ride
Specials
Cooldowns start when the move ends. Every E special is a recovery move.
- Q
Rescue Ring
Throw your life ring straight at your target. The first fighter it meets is reeled in to your feet, stuck just long enough for one normal. A miss, a wall or a shield means reeling the empty ring back.
- E
Hydro Jet
Tuck and jet off where the stick points, with no wind-up (neutral goes straight up). The jet behind you shoves. Press R mid-jet to dive without untucking; landing tucked splashes.
- R
Cannonball
Hop up tucked and cannonball onto where your target stood. In the air it’s the Cannonball Dive, a steep dive at the ground ahead. Either landing splashes everyone around upward. If they moved, you pop up open to a punish.
- F
Wave Pool
Blow your whistle: a wave rises behind you and you ride it in your shell toward your target, carrying everyone it meets toward the edge, shields and all. It breaks at the lip. Jump off to send them flying into your aerial.
Normals
No cooldowns. The same key does something different on the ground and in the air.
| 1 | Whirlpool Spin |
|---|---|
| 2 | Shell Flip |
| 3 | Rising Shell |
| 1 | Air Whirlpool Spin |
|---|---|
| 2 | Air Shell Flip |
| 3 | Air Diagonal Shell |
Movement
- Run speed11.5 m/s
- Air speed9 m/s
- Jump height≈2.3 m
- Gravity24 m/s²
Playtest tuning as of October 29, 2026. Jump height is estimated from jump speed and gravity. Numbers move between builds.
In game






